『月蝕綺譚 -Luna Occulta-』非公式二次創作
よいふだ — 札で役を組み、八夜の鬼を討つ
札を5枚までえらび「打つ」。同じ位(数字)を集めると役になり、位が高いほど点が大きい。打った札のうち役に入らない札は焼かれて戻らないので、要らない札は「捨てて引く」で入れ替え
Select up to 5 cards, then Play. Cards of the same rank (number) make hands, and higher ranks score more. Played cards outside the hand are burnt for the run, so swap unwanted cards with Discard & Draw.
点は札の点 × 倍率。敵の五行を制す「剋」印の札を役に混ぜると倍率が上がる。同じ五行を3枚以上まぜて打つと五行の技
Score = points × multiplier. Cards marked CTR (Counter: their element beats the enemy's) raise the multiplier. Play 3+ cards of one element for an Element Skill.
点がそのまま敵への打撃。敵の体力を削り切れば夜明け。敵は数手ごとに技であなたの体力を削る。夜明けの店で銭で式を買い、役を鍛え、八夜目の鬼を討つ。細かいことは「役表」へ
Your score is your damage. Drain the enemy's HP to reach dawn. Every few plays, the enemy's move hits your HP. At the Dawn Shop, spend coins on Charms and level up hands, then slay the Oni of the eighth night. Details under “Hands”.
札の絵を読み込めませんでした。ページを再読み込みしてください
本作は『月蝕綺譚 -Luna Occulta-』の非公式二次創作です。公式とは関係ありません。札絵・カットイン・敵の姿は公式の素材配布サイト「素材蔵」(kura.vibe.co.jp)の素材を利用ガイドラインの範囲で使用しています。店・出来事の絵は本作オリジナル。記録と支度はこのブラウザに保存されます。番付に載せるとニックネームと得点がサーバに送られます(データの扱い) An unofficial fan-made game based on "Luna Occulta". Not affiliated with the official project. Card art, cut-ins and enemy art are from the official asset site (kura.vibe.co.jp), used within its fan-work guidelines. Shop and encounter art is original to this game. Your records and preparations are saved in this browser. Posting to the Rankings sends your nickname and score to our server (Data policy) v0.12.1
敵の五行を「制す」札には剋印がつく。得点する剋の札1枚ごとに倍率+1。役の得点札だけが数えられる(対なら対の2枚だけ)
Cards whose element beats the enemy's are marked CTR (Counter). Each scoring Counter card gives +1 multiplier. Only the scoring cards of the hand count (for a Pair, just those two cards).
得点=点 × 倍率。二つは別々に足してから掛ける。
点=役ごとの決まった点(対10・三つ巴30…)+役に使った札の位×2をぜんぶ足す(最大の位だけではない)
倍率=役ごとの決まった倍率(高札1・対2・三つ巴4…)+剋の札1枚ごとに+1
例:位8と位8の対で剋が2枚 → 点 10+16+16=42、倍率 2+2=4 → 168点。同じ対でも剋が0枚なら 42×2=84
Score = points × multiplier. Each is added up on its own, then they are multiplied.
Points = the hand's base points (Pair 10, Three of a Kind 30…) + rank × 2 for every card used in the hand (not just the highest).
Multiplier = the hand's base multiplier (High Card 1, Pair 2, Two Pair 3…) + 1 per Counter card.
Example: a Pair of 8s with 2 Counter cards → points 10+16+16 = 42, multiplier 2+2 = 4 → 168. The same Pair with no Counter cards: 42×2 = 84.
直前に打った役と同じ役を続けて打つと、倍率に連鎖数が足される(2手目+1、3手目+2…上限+4)。別の役を打つと切れる。夜をまたいでも続くので、夜明けの一手も前夜の役で連鎖できる。星札で育てた役を打ち続ける道と、大きい役に切り替える道の分かれ目
Play the same hand type as your previous play (e.g. any Pair after a Pair) and the chain count is added to the multiplier (2nd play +1, 3rd +2… up to +4). A different hand type breaks it. Chains carry over between nights, so the first play of a night can continue the last night's hand. It's the fork between repeating a hand you've leveled with Star Cards and switching to a bigger hand.
山札は周回のはじめに一度だけ作られ、夜をまたいで巡る。打った札・捨てた札は「捨て札の山」へ行き、山札が尽きると混ぜ直して戻ってくる。手札も夜明けで消えないので、そろいかけの役は次の夜へ残せる。授かりで買った札は次の夜のはじめに手札にあり(光る枠。手札の上限を超えたぶんは位の低い札が山へ)、店の「重ね」の位10は山札のいちばん上(次に引く)。「間引き」はその場で山札から抜く。打った札のうち役に入らなかった札は焼かれ、この周回では二度と戻らない(余り札を捨て場代わりに打つと山が痩せていく。授かりで札を買い足せる)。画面下の「山/捨」を押すと全札のいまの居場所が見える
Your deck is built once at the start of a run and cycles through all the nights. Played and discarded cards go to the discard pile, and when the deck runs out they are reshuffled back in. Your hand also stays at dawn, so a half-built hand can carry into the next night. Cards bought as Offerings are in your hand at the start of the next night (glowing frame; any cards over your hand size, lowest rank first, go to the deck). The rank 10 from a "Double" goes on top of the deck (your next draw). "Thin" removes cards from your deck right away. Played cards that aren't part of the hand are burnt and never return this run (playing leftovers as a dump shrinks your deck; buy more with Offerings). Tap "Deck / Discard pile" at the bottom of the screen to see where every card is now.
選んだ札を捨て、同じ枚数を山札から引く。夜ごとに2回(式・支度でふえる)。手数は減らない。役にならない札を切って、三つ巴・満堂・一行など大きい役を組みにいくための操作。第三夜からは対では目標に届かないので、捨てて組む前提になる
Discard the selected cards and draw the same number from your deck, 2 times per night (Charms and Preparations add more). It doesn't use a Play. Use it to cut cards that don't fit and build big hands like Three of a Kind, Full House or Flush. From Night 3 a Pair won't reach the target, so plan on discarding to build.
打った5枚のうち同じ五行が3枚以上あると、その五行の技が出る(役の得点札でなくてよい。各技は一夜に一度、技の覚えで二度。敵を倒した一手では癒し・澄み・地固めは出ない)。
火・熾火=この一手の倍率+3/水・澄み=次の一手は「封」の札も点になる/木・癒し=体力+10/金・研ぎ=この一手の剋1枚ごとに倍率がさらに+1/土・地固め=敵の技を1手遅らせる
If 3 or more of the cards you play share an element, that element's skill triggers (they don't need to be scoring cards; each skill works once per night, twice with Skill Mastery; Mend, Clarity and Groundwork don't trigger on the play that defeats the enemy).
Fire · Embers = +3 multiplier on this play / Water · Clarity = Sealed cards score on your next play / Wood · Mend = +10 HP / Metal · Hone = each Counter card on this play gives +1 more multiplier / Earth · Groundwork = delays the enemy's move by 1 play
敵は数手ごとに技を仕掛けてくる。次の技までの手数は敵の下の「あと N 手」(押すと図鑑)。店の鉄壁のお守りで一度だけ防げる。技は敵の五行で決まる:火「焦がす」=手札1枚を焼く(この周回では戻らない)/水「流す」=手札をすべて流して引き直させる/木「絡める」=次の一手は札4枚まで/金「削る」=次の一手の倍率−2/土「埋める」=敵の最大体力+15%。第一・二夜の澱だけは「呑む」=手札2枚を封じる(次の一手は0点・捨てれば消える)。技が出るたびに敵の力ぶん体力を失う(澱8・逆しま12・鬼25、五行と難易度で上下)。土の地固めで遅らせ、木の癒しで取り返す
Enemies strike every few plays. The plays left until the next move are shown under the enemy as "in N plays" (tap it for the bestiary). The shop's Iron Ward blocks one move. The move depends on the enemy's element: Fire: Scorch = burns 1 card in your hand (gone for this run) / Water: Wash Away = washes away your whole hand and makes you redraw / Wood: Entangle = your next play is limited to 4 cards / Metal: Whittle = −2 multiplier on your next play / Earth: Bury = enemy max HP +15%. Only the Dregs of Nights 1–2 use Swallow: seals 2 cards in your hand (they score 0 on your next play; discarding clears them). Every move also costs you HP equal to the enemy's Power (Dregs 8, Sakashima 12, Oni 25, adjusted by element and difficulty). Delay moves with Earth's Groundwork and win HP back with Wood's Mend.
八夜目の鬼は、体力が半分以下になると牙を剥き、相剋が反転する(「剋」印が別の五行の札に移るので、前半に貯めた剋の札が効かなくなる)。難しいでは技も「喰う」(手を1回喰う)に変わる。難易度「易しい」では牙を剥かない
When the Oni of the eighth night drops to half HP or less, it bares its fangs and the Counter cycle reverses (the CTR mark moves to a different element, so the Counter cards you saved for the first half stop working). On Hard its move also becomes "Devour" (devours 1 Play). On Easy it never bares its fangs.
はじめ100。八夜のあいだ回復は木の癒し(+10)と夜の合間の出来事だけ。敵の技で力ぶん減る。夜は敵を倒すまで明けない。手が尽きると「敵の残り体力の割合×力×3」(最低5)の大打撃を受け、手と捨てを立て直して同じ敵と続ける。0になったら夜に呑まれる
You start with 100. Over the eight nights, HP comes back only from Wood's Mend (+10) and encounters between nights. Enemy moves cost HP equal to their Power. A night doesn't end until the enemy falls. If you run out of Plays, you take a heavy blow of "(enemy HP left ÷ max HP) × Power × 3" (min 5), your Plays and Discards are restored, and the fight goes on against the same enemy. At 0 HP, the night swallows you.
式=この周回ずっと効く強化(5つまで。溢れたら古い順に手放す)/星札=役の段が上がり、点と倍率が育つ/呪符=山札を薄くしたり、位10を増やしたりする/お守り=次の夜、敵の技を一度防ぐ(次の敵の技を見て買う)。店の前に夜の合間の出来事が出ることがある(一周に3回まで。選ぶか見送るか)
Charms = boosts for the rest of this run (up to 5; when full, the oldest is let go) / Star Cards = level up a hand, growing its points and multiplier / Talismans = thin out your deck or add rank 10s / Iron Ward = blocks the enemy's move once next night (check the next enemy's move before buying). Before the shop, an encounter between nights may appear (up to 3 per run; take it or pass).
縛りは敵が持ってくるもので、あなたの打ち方では付かない。普通では第三夜から逆しまの半分ほどが持つ(五行封じ/手狭/捨て封じ)。蝕の夜の鬼は必ず持つ(一度きり/位切り/月が満ちる)。夜明けの店で次の敵と縛りが分かるので、そこに合わせて買う。「封」の札(灰色)=役には使えるが点が0。五行封じ・位切り・呑むで付く
Curses are brought by enemies; your plays never cause them. On Normal, about half of the Sakashima carry one from Night 3 (No [Element] / Cramped / No Discards). The Oni of the Eclipse Night always has one (Once Only / Low Cut / Waxing Moon). The Dawn Shop shows the next enemy and its Curse, so buy to match. "Sealed" cards (gray, marked SEAL) still count for hands but score 0. They come from No [Element], Low Cut and Swallow.
札絵・カットイン・敵の姿は『月蝕綺譚 -Luna Occulta-』公式の素材配布サイト「素材蔵」(kura.vibe.co.jp)の素材を利用ガイドラインの範囲で使用。店・出来事の絵は本作オリジナル。本作は非公式二次創作で、公式とは関係ありません
番付は毎週月曜に切り替わります。上位20件を表示
遊ぶたびに月の欠片が貯まる(到達した夜の数×難易度の倍率。鬼を討てば上乗せ)。
欠片で買った支度は次の周回以降も残る。
「帳」を開くと新しい式が店に並ぶ。
Every run earns Moon Shards (nights reached × the difficulty's multiplier, plus a bonus for slaying the Oni).
Preparations bought with shards stay for all future runs.
Opening a "Ledger" adds new Charms to the shop.
月の欠片
五行ごとに10枚。位が上がるほど御霊の絵が満ちていく(位1は線画、位10は完成絵)。角の数字が位、色と字が五行。
効果音もまとめて止めるときは、
遊んでいる画面の右上の「♪」を押してください。
To turn off all sound, including sound effects, tap “♪” at the top right while playing.
山次に引く札手手札捨打った札・捨てた札。山が尽きると混ざって戻る焼この周回では戻らない—間引き済み
DDeck (to be drawn)HIn handPDiscard pile: played or discarded, reshuffled back when the deck runs outBBurnt: gone for this run—Thinned out
夜の合間